Documentation

Classes

Class CL3D.Mesh

Class which holds the geometry of an object

Class Overview
CL3D.Mesh()
Class which holds the geometry of an object. A Mesh is nothing more than a collection of some CL3D.MeshBuffers. A mesh is usually used in a CL3D.MeshSceneNode in order to be rendered.

Method Summary
Method Attributes Method Name and Description
 
Adds a MeshBuffer to a mesh.
 
Creates a clone of this mesh, a copy
 
Returns an Array of all MeshBuffers in this mesh.
 
Returns the amount of polygons in the mesh
Method Detail
AddMeshBuffer(m)
Adds a MeshBuffer to a mesh.
Parameters:
m

createClone()
Creates a clone of this mesh, a copy

{Array} GetMeshBuffers()
Returns an Array of all MeshBuffers in this mesh.
Returns:
{Array} array of MeshBuffers

{Number} GetPolyCount()
Returns the amount of polygons in the mesh
Returns:
{Number} number of polygons in this mesh

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